The gods are silent. Rivellon bleeds. New powers stir.Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you a...
You’re right, tradition is a poor reason for anything, abundantly agree. However this is an incredibly pedantic topic to deploy that argument. You’re taking a trueism and applying it to something with such low stakes that it becomes a little silly.
Which is why you’re getting so much push back. You’re repeating the same truth, but that’s not relevant to why people are down voting and sassing ya.
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.
Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.
Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.
Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.
Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.
And im giving you a context “why everyone does it”.
There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:
Helps devs to gauge the intrest in their game,
See how people react and if necessary change things early in the production,
If company is in stock market, it necessary to make clear to the public they are doing something,
If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year,
Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization
The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it’s just pointless.
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.
That’s kinda how announcement trailers usually go though?
Always someone chiming in with this fallacy. “This is how everyone does it!” That doesn’t mean it’s a good thing. 😕
You’re right, tradition is a poor reason for anything, abundantly agree. However this is an incredibly pedantic topic to deploy that argument. You’re taking a trueism and applying it to something with such low stakes that it becomes a little silly.
Which is why you’re getting so much push back. You’re repeating the same truth, but that’s not relevant to why people are down voting and sassing ya.
They didn’t say it’s a good thing.
What are they saying with that, then? It’s a nothing statement without that implication.
It’s not a valid argument for “it’s fine” either.
It’s a teaser/announcement trailer not a gameplay showcase. This is about what it is not whether it’s good or not.
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
There is real world reason why everyone does it.
Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.
Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.
Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.
Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.
Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.
Again, I’m not the one moaning about the trailer. Talk to the one who has an issue with the trailer about this. Thank you for your consideration.
And im giving you a context “why everyone does it”.
There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:
Helps devs to gauge the intrest in their game, See how people react and if necessary change things early in the production, If company is in stock market, it necessary to make clear to the public they are doing something, If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year, Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization
The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
My critique is of the argumentative style of “everyone does it, so it’s fine”.
That’s it.
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it’s just pointless.
I get where you are coming from, but cinematic trailers are not pointless.
Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.
Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.
You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.
What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)
You can’t just expect people to actively interpret media. We have entire school systems designed to avoid educating them with those skills.
It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.