The gods are silent. Rivellon bleeds. New powers stir.Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you a...
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.
Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.
Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.
Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.
Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
you judged the trailer for being something it was never expected to be
I didn’t do that. I simply judged the argument of “that’s usually what is done”. That’s not a good argument.
I don’t have much against the trailer itself, can we let that part go? I only here oppose the argument of “everybody does it”. That’s what I had an issue with from the start.
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.
You’re literally using the exact same logic here, again. We can again distill the argument and these examples as, “everyone does it so it’s not a bad thing”.
Secondly, it doesn’t have to be a “problem”, sure, but it’s not a good representation of what to expect. Nobody’s saying it’s a “huge problematic practice”. It’s just annoying. The best trailers to me are just… gameplay. Anything else would be a teaser.
Thirdly, it’s not really “suddenly”. It’s been like this for a long time and I haven’t ever liked it. It’s just the first time you’re hearing me say it.
Fourth…ly? One is allowed to feel like it is a problem, too, if that would indeed be how one felt about it. 👍
That’s why there are different kinds of trailers. You have announcement/teaser trailers, gameplay trailers, cinematic trailers (for showing cutscenes and story content), character trailers…
🤷♂️ I guess I’m only interested in certain types of trailers. And that’s the real argument right there, which is valid, that there are different kinds of trailers. That’s perfectly fine.
But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”. There are very few instances of that being a valid argument. I can think of linguistics as one example. 😄
There is real world reason why everyone does it.
Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.
Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.
Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.
Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.
Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.
Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.
If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?
It usually goes announcement -> teaser -> reveal -> the rest
My critique is of the argumentative style of “everyone does it, so it’s fine”.
That’s it.
“That’s kinda how announcement trailers usually go?” Isn’t an appeal to tradition or a moral preference statement, which you seem to interpreted it as… It was just questioning your expectations. They are simply pointing out that you judged the trailer for being something it was never expected to be.
Announcement trailers are non-committal by design - it’s the formal declaration of a project without making promises that are too early to make.
I didn’t do that. I simply judged the argument of “that’s usually what is done”. That’s not a good argument.
I don’t have much against the trailer itself, can we let that part go? I only here oppose the argument of “everybody does it”. That’s what I had an issue with from the start.
👍👍
… So how did the trailer make you feel?
Nah kidding I get your point, although we could argue that there is merit in doing something a certain way because everyone is doing it that way.