polite leftists make more leftists

☞ 🇨🇦 (it’s a bit of a fixer-upper eh) ☜

more leftists make revolution

  • 1 Post
  • 36 Comments
Joined 1 year ago
cake
Cake day: March 2nd, 2024

help-circle











  • jsomae@lemmy.mltoTechnology@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    6 days ago

    I mean… do you use discord? Maybe we use different servers. Some of the servers I’m in definitely have younger people in them of that age. Friends of my friends are of that age on discord even. And my partner’s younger sister was on discord at that age. IDK I don’t have a research article proving that people I have personally interacted with exist, sorry.





  • Right, it’s the fact that melee does no damage in Doom Eternal which I find aggravating. It worked just fine in 2016 as a last resort. They clearly removed its ability to deal any damage in order to force the player to engage with the flamethrower mechanic, which provides ammo (and also does no damage). It seems to me like clumsy design – it achieves the desired gameplay loop, but in the most heavy-handed way imaginable. Fun gameplay loop sure, but zero effort to justify it with what’s happening visually on screen.

    I did enjoy the combat ballet though; in particular, it was fun to be always switching weapons. I just found myself often shaking my head because it’s so contrived how it’s implemented specifically. I’m sure most people didn’t care, but it did pull me out of it.

    Also, I couldn’t understand the plot in Eternal whatsoever. Am I supposed to be saving Earth? It sure doesn’t feel like Doom Guy gives a damn. He’s just there to do some kind of prophecy I didn’t really find myself pulled into. In contrast, 2016 is punctuated sporadically by plot points I at least understood and felt some amount of motivation for. Take, for instance, the scene where Mr. Glados says “don’t dismantle the power generator things! They’re really expensive!” And Doom Guy is like: “IDGAF. Demons bad.” Best scene in the whole franchise if you ask me. (I’ll admit, some of the dialogue moments that lock you into a room are way too long though.)




  • Agreed about the story. What I didn’t like in DE was the transparently arbitrary gameplay loop. You can’t punch enemies to death anymore, and your flamethrower instead of doing damage causes… items to appear. All are obviously in service of a gameplay loop, but they are terribly contrived. I wouldn’t say I go into Doom for immersion, but c’mon.



  • If there were an entirely separate kids internet, which only kids can use (and it requires some sort of proof-of-being-a-kid to use the kids’ internet, but not the adults’ internet), what would you think of that idea? (Actual implementation would not be exactly like that of course, more like individual websites would offer kids’ versions separately.)