

Yes, but you have to shake the cow pretty vigorously.
Yes, but you have to shake the cow pretty vigorously.
I like to describe classic Oblivion characters as looking like they were all carved from the same potato.
It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.
I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.
Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.
Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.
Also note that Owlcat’s other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.
Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.
Oblivion and Skyrim are 200 years apart, but geographically border each other. Classic Oblivion didn’t render Skyrim, but that was more for technical reasons than anything else. If you get high enough up in Skyrim on a clear day you can see the entire continent.