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Joined 9 months ago
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Cake day: August 15th, 2024

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  • I agree in principle, society is demonizing nudity and sex. This has got to change. Society needs to change in order to fix this and many other issues related to sex and nudity.

    As long as it affects a persons reputation and their standing, this is a problem. Any person can harm someone with this technology, and as a society we can not accept that.

    Most people could not make a decent fake sex tape with any person in the world with low effort before. Now they can.

    Should creating deepfakes for personal consumption be legal/illegal? Distribution is the real problem. The rest is fantasizing with tools more or less. Some people will understandably not like it if they find out other people fantasize about them, but that is close to thought crime. What is acceptable? Is a stickdrawing with names too much? What if I am really good at realistic drawings? What if I draw many images in a book and make a physical animation of ouf it? Is the limit anything outside my head? What if I draw a politician fellating another one and distribute it as art/satire?

    The short term solution is to ban deepfakes, the long term is probably something else, but I am not sure what. There is not inherently any actual abuse in deepfakes, there is no actual sex either. So it’s a reputational/honor and disgust thing. These things still matter a lot in societies, so we can’t ignore it either.






  • I wouldn’t mind microtransactions, gacha games and gacha mechanics if there were sane upper limits to spend.

    I was trying to learn how different gacha games work and monetization in f2p games in general, especially obes for smartphones.

    I was surprised about how similar all the methods across games are. Some were a lot worse than others though.

    I think the monetization method is sometimes viewed as acceptable by some, because the games often have a lot of content and can be a lot of fun to play. The thing I really dislike is that it’s unfairly monetized. Some people pay the majority of the income, they are also known as whales. There are of course some people that spend small sums, but the whales is where it is at.

    After Arcade games went out of fashion we had a nice long period in which players paid about the same for a game, and got the same experience.

    Now vulnerable people are paying more than they can afford to finance the game for everyone, and still everone gets a limited experience.

    Some of the games I enjoyed the most had terrible gacha mechanics. One of them had items and mounts with 1/500 chance per pull. Of course it is designed so that it appears as 1/10, but it is really 1/500. To justify this they had the PITY system. Yes, thats the actual name of it. The pity system makes it so that after buying 500 pulls ypu are guaranteed the mount.

    The price for 500 pulls? 500$

    After the free pulls you could play to get, about 480$.

    So I actually can’t get the entire game for even 500$…

    That was just one of many such instances. I could probably spend more than 10 000$ and still not unlock absolutely everything.

    Was it purely cosmetic? Nope. It gave an advantage too.

    Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.









  • As a dev I have had this workflow at a previous employer:

    I start my Windows 11 work laptop. I write emails to my coworkers on Outlook, I take notes in OneNote, I make presentations in PowerPoint. We have remote meetings on Teams.

    I use GitHub and GitHub Actions. I host packages on npm. I write my TypeScript code with VSCode with help from GitHub Copilot, the C# .NET Core code with Visual Studio.

    I login in to everything usingusing Single Sign On with Active Directory.

    And everything we make is of course run on Microsoft Azure.

    Yes, everything mentioned here is owned or maintained by Microsoft.