

When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.
After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.
So pretty average Bethesda stuff.
They are apparently looking into it for a post-launch update, but it will release only with 1 & 3 player modes.
You won’t be able to play with 2 players in the final game either, they’ve already said as much when they first announced it.
But waiting for reviews is never a bad idea!
Every color that we see is created by different types of receptors being stimulated together. A linear combination of three of these types.
What are you referring to as linear? AFAIK human perception is very much non-linear, which is why we have color spaces like OKLAB.
And they started pushing out paid DLCs before most of the issues were fixed. Pure greed.
There’s a difference between something having an optional internet connection, and something requiring one. I can control my smart home through the internet, but when the internet connection breaks and I’m at home, I can still control it.
While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.
Do you mean “Wanderer above the sea of fog”?
The greenery makes it hard for me to see that. I really love Elden Rings take on that painting:
Didn’t they require one of these bigger upgrades to still get security updates? I thought I read something about 23H2 (or similar) not getting updates anymore.
“Whoopsie, we turned it on for everyone by accident after an update! We made a fucky wucky!”
Did they actually remake everything in UE5? I thought they only use that for rendering, with all the logic still running in the original engine.
Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.
The information you use is only related to the last object the light interacted with, not the light itself (with the small exception being the “brightness” - that has nothing to do with the object).
This is obviously false, otherwise all objects would look the same under any color of light - yet they don’t. This example actually shows that it is only the light itself that matters, because it has the information of the objects it interacted with during its lifetime!
No one claims to hear the air in their ears rather than the violin that is being played nearby. That’s just not what the word “hear” means.
But everyone would agree that we’re hearing the sound waves produced by the violin. Again, a great example counter to your point, as the equivalent to a sound wave is the photon.
Aurora is Fedora KDE (specifically Kinoite, the KDE version of Silverblue) with a couple QoL tweaks and tools. I’ve been very happy with it! Though all the atomic Fedora versions are awesome, can’t go wrong with any of them.
Ah yes, that’s famously why screens literally build tiny versions of the world inside them. We don’t see the light, we see the objects!
That’s why I’m just not looking at these new games. It would be interesting to know how they’re tackling an “open world” Mario Kart! But I already know it’s too expensive for what I’ll get out of it, so taking a look will only be bad for me in the long run.
I’m only making assumptions, but I’d guess that 300nm is the range of frequencies it can amplify. AFAIK fibre cables are used with multiple “channels” by sending data with different frequencies at once. Say your signal range is centered around 850nm, this amplifier could amplify in the range of 700-1000nm.
But I might be totally off, just guessing.
Yes, the first example does the same thing, but there’s still less to mentally parse. Ideally you should just use if len(mylist) == 0:
.