One Punch was funny because it was obvious satire. Mob Psycho tried too hard.
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Me playing Oblivion for weeks before realizing I never continued the main quest after exiting the sewer.
Doc_Crankenstein@slrpnk.netto
Games@lemmy.world•Pragmata | Trailer | The Game Awards 2025English
1·6 days agoAgain, no PC, but thanks for sharing the link for others
Sounds like a blast though.
Doc_Crankenstein@slrpnk.netto
Games@lemmy.world•The Free Shepherd | World Premiere | The Game Awards 2025English
3·7 days agoWe got Cat Game (Stray), so about time we get Dog Game.
Doc_Crankenstein@slrpnk.netto
Games@lemmy.world•Pragmata | Trailer | The Game Awards 2025English
1·7 days agoAnyone played the demo? I have no access to PC
Oops, read my dates wrong it seems.
This is exactly what they are doing, too. They are comparing a game from 2011 to games that came out 4 years later (Witcher 3 in 2015) and over a decade later (Elden Ring in 2022)
Skyrim released alongside the OG Witcher and Dark Souls.
Comparing Witcher 3/Elden Ring to Skyrim is just doing it a disservice. Skyrim released in 2011 alongside the original Witcher game and the first Dark Souls.
This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.
And yea, Elder Scrolls are as replayable as your imagination while Witcher is only as replayable as the different dialogue options you pick from. Every game you still play “a Witcher” and there is only so far that can take you
Then coming across a knee high wall or something you can easily just walk over blocking progression but, nope, can’t jump and the game isn’t treating it like stairs.
It’s such a small thing but can completely take the wind out of your sails when playing.
Oooh these are good pet peeves. Photo modes can be hit or miss.
I love the ones in the Spoderman games. Got some amazing screenshots from all 3
That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.
For those with APD, even a single input is a struggle.
Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.
The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.
So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.
Too bad PS5 doesn’t have steam.
Audio processing disorder (AuADHD) so being narrated at is pretty much white noise for me; so can’t relate.
Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.
Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.
I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.
If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.
Mob Psycho.
Just couldn’t get into it.

Ain’t no action like direct action.