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Cake day: January 8th, 2025

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  • This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.

    And yea, Elder Scrolls are as replayable as your imagination while Witcher is only as replayable as the different dialogue options you pick from. Every game you still play “a Witcher” and there is only so far that can take you





  • Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.

    The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.

    So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.




  • Timed choices have their place in games as a valid storytelling mechanism but please not in my open-world, RPG, fantasy hack-n-slasher.

    Like if I’m playing a role I need to think about my choice and make sure it fits the character I’m trying to play. I’m not playing myself so my knee-jerk choice might not be the same as what I’m trying to experience.


  • I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.

    If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.