No argument here. This is purely for people who were already interested. Not going to push those run times on anybody
¯_(ツ)_/¯
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Seconded. Not only does it make the watch period much shorter (about half), but it also makes the watching experience insanely better. The biggest weakness of the anime is pacing
BreakerSwitch@lemmy.worldto
Games@lemmy.world•Any good games I missed in the last 21 months?English
1·7 days agoSounds interesting! I’ll have to look into those, thanks for the mention! That last bit, I think, is what kills it for me at the higher stakes, I like having the POTENTIAL for victory every run. Having an occasional impossible run isn’t the end of the world, but when it’s more assured losses than potential wins, there’s a line
BreakerSwitch@lemmy.worldto
Games@lemmy.world•Any good games I missed in the last 21 months?English
1·7 days agoOof. I’ve played a lot of Balatro, but I finished blue stake and went “any more than this stops being fun.” Can’t imagine going all the way to gold for every deck. Is it just a completionist thing? Or is the challenge of it fun for you in moment to moment gameplay?
BreakerSwitch@lemmy.worldto
Games@lemmy.world•Hell Let Loose: Vietnam - Official Gameplay TrailerEnglish
7·10 days agoNot gonna lie, I’m not that big on shooters these days, but after HLL was free on epic I did have a bunch of fun with some friends playing it, intermittently getting into character, begging the squad medic to help me so I could go home to my darling Betsy. I don’t want to die like this, on some kraut battlefield an ocean away from her. Take care of Betsy for me
BreakerSwitch@lemmy.worldto
Games@lemmy.world•What's a recent game you've tried playing that isn't worth the hype?English
1·1 month agoI had a similar experience. Went the wrong way in DS1, headed straight for the catacombs, went “oh. This isn’t hard. This is punishing.” And dropped off. Later a friend gave me some guidance and some pointers on what the game did/didn’t expect of me and I’ve been a giant fan ever since.
Sekiro took me a little time to figure out what it expected from me, too, but now I absolutely adore that game. That’s more of a mechanical “what should I be doing in combat” statement of the fact that the game expects you to act aggressively while focusing on defense. Though

I’ve heard good things about, but not myself played, Penny’s Big Breakaway, might be worth looking into, it’s got a demo on steam. I think it’s the game closest to your list I’m aware of. In terms of slightly different 3D platformers that MAY be to your taste: Bomb Rush Cyberfunk is a step away from the others in your list in terms of movement styles, as a spiritual successor to Jet Set Radio, but is a proper 3D platformer, and the music is really good. Exploring each new area is the primary gameplay loop, with some limited combat that isn’t really the focus. Mirror’s Edge is a first person platformer with focus on going fast. The movement is surprisingly good for a first person game, and I’ve enjoyed going back and running time trials, as every level has a ton of very non obvious alternate routes that involve taking advantage of all your movement options (ie: wall jumping in a space you may not have realized was even an option, rather than going up stairs) Neon White is probably the furthest from what you’re looking for, but is one I’m a big fan of. Another first person platformer with short, timed stages, and ratings at the end. Killing enemies gives cards that can be used for attacks or movement. The dialogue is all extremely cringe (and deliberately so)