• Quazatron@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    As someone who grew up when you could physically count the bloody pixels on the screen, this whining about a miserable invisible miniscule artifact makes me palmface very hard.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      4 months ago

      Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.

      Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.

      • Virkkunen@fedia.io
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        4 months ago

        Gamers massively overstate minor inconveniences. TAA smearing, upscaling artifacts, VA ghosting and blooming, ray tracing noise, all of that you get used to it on a day or two and never notice it again but leave it to the gamer to go on a crusade like their lives and the world are doomed because of it