• nucleative@lemmy.world
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    3 hours ago

    GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

  • BmeBenji@lemm.ee
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    6 hours ago

    What a bold-faced clearly obvious motherfucking lie.

    Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

  • NONE@lemmy.world
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    7 hours ago

    People expect games that are ever more ambitious

    Nono, people expect Good games, that doesn’t have anything to do with ambition.

          • Echo Dot@feddit.uk
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            4 hours ago

            Their games have always been expensive , but they are but they’ve always been this side of reasonable. Let’s see how $90 games treats everybody.

            I wouldn’t want to spend $90 on my kid, the little shit isn’t worth it.

            • treyf711@lemm.ee
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              2 hours ago

              My son‘s birthday is coming up and I’ve been telling people for years to get us steam gift cards.

              • Echo Dot@feddit.uk
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                28 minutes ago

                I think I realised what my big problem with $90 games is for Nintendo and it’s this, when I was a kid I used to save up money and buy game boy games. It was an important thing my parents made me do because it meant that I learnt you don’t just get given things for free (gifts are of course fine but at some point you need to learn about working to get money for things you want).

                There’s no way he’s going to be able to get $90 in a reasonable time frame. What’s he going to do, cut lawns for 2 years in a row?

    • LandedGentry@lemmy.zip
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      7 hours ago

      I would be perfectly happy with games on average being 30% shorter and 20% uglier if it meant a more sustainable industry. 1440p looks great. Raytracing is really nice and makes development easier. Let’s sit here until like 2035 just fine tuning and optimizing and getting cheaper hardware that can run it:

      • filister@lemmy.world
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        6 hours ago

        Nowadays games are very repetitive and grindy. That’s very unfortunate as it kills the game. Very few of them have engaging side quests that don’t feel like generic AI generated crap. So longer gameplay doesn’t automatically equate to better quality games.

        • Yermaw@lemm.ee
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          3 hours ago

          Repetitive and grindy

          It’s working out good for me personally. Between that trend and having gamepass. I don’t have much time to game any more, so can barely get past a tutorial before real life steps in. By that point I feel like I get it though so it’s OK.

  • VirgilMastercard@reddthat.com
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    9 hours ago

    He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

    They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.

    • ampersandrew@lemmy.world
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      8 hours ago

      Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

        • ampersandrew@lemmy.world
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          7 hours ago

          It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to generally be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

        • ampersandrew@lemmy.world
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          7 hours ago

          Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

    • LandedGentry@lemmy.zip
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      7 hours ago

      Many, if not most, AAA games are actually somewhat risky investments for studios. I’m not sure where you’re getting this idea from.

      Is corporate greed a huge problem? Yes. But also, when you’re investing $200mill+ over 5 years for a $60 product, you need to sell a fuck ton to make it work. Literally millions of copies. And there isn’t enough buying power right now in particular for everyone to make it.

  • Slab_Bulkhead@lemmy.world
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    6 hours ago

    if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

  • Binky@lemmy.sdf.org
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    11 hours ago

    That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

  • molten@lemmy.world
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    8 hours ago

    Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

  • otacon239@lemmy.world
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    11 hours ago

    Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

  • ThrowawayOnLemmy@lemmy.world
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    11 hours ago

    If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we’re getting now.

    And get me a damn raise.

    • KoboldCoterie@pawb.social
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      10 hours ago

      And also knock it off with the fucking microtransactions and shit. I wouldn’t mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they’re complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

      • zurohki@aussie.zone
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        8 hours ago

        Sorry, best we can do is microtransactions, fear of missing out and AI slop. That’ll be $90.

      • pm_me_anime_thighs@lemmynsfw.com
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        8 hours ago

        Precisely this. If Baldur’s Gate 3 was 100$, I still would have bought it in a heartbeat because I know that the developers are never gonna ask for any more of my money.

    • But_my_mom_says_im_cool@lemmy.world
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      8 hours ago

      I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4

  • creamlike504@jlai.lu
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    11 hours ago

    Shame on Harvey Randall for platforming executive bullshit:

    The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

    They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.

  • Skyline969@lemmy.ca
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    8 hours ago

    Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

  • inclementimmigrant@lemmy.worldOP
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    9 hours ago

    Heard the same crap when they moved from 60 to 70 just a few years back.

    Heard how video game development is too expensive while publishers posted record profits.

    Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

    Heard the same crap about how these “full price games” would lessen the need for egregious microtransaction

    This will again, do nothing to lessen any of that, just push more record profits as gamers won’t be able to resist rewarding the gaming industry for their bad behavior.

  • LostWanderer@lemmynsfw.com
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    10 hours ago

    ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It’s my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn’t mostly funneled into their overpaid CEOs and shareholders, perhaps they’d have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

  • TheDemonBuer@lemmy.world
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    10 hours ago

    They’ll charge whatever they think people will pay, and I’m pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.