• Passerby6497@lemmy.world
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    1 day ago

    Literally the first sentence

    A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

    • Alaknár@sopuli.xyz
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      1 day ago

      The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

        • Alaknár@sopuli.xyz
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          1 day ago

          No, it doesn’t.

          Doodles are not concept art. Ideation is not concept art.

            • Alaknár@sopuli.xyz
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              3 hours ago

              It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.

              But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.

              This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.

              And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.